Thursday, January 29, 2009
Friday, December 19, 2008
Sci-Fi Visual Development
Some visual development art for a recent Sci-Fi project. For a complete breakdown of my process, including thumbnails and sketches, pleae visit my portfolio site.




Labels: prop, sci-fi, visual development, weapon design
Sunday, November 30, 2008
Character Design
A sample of Character Designs, Creature Designs and Character Concept Paintings. My background in traditional/figurative art allows me to work in any art style, ranging from realistic to stylized.
















Labels: character design, concept painting, creature design
Character Design & Development
A sample of my character design process. My approach is to do several quick thumbnails and stay as loose and gestural as possible. My main concern at this stage is the shape and silhouette. Working this way, I can generate a lot of ideas and designs quickly and get immediate feedback from the Art Directors and Game Design. This keeps the Concept Art process and production moving quickly and efficiently.








Labels: character design, development, process, thumbnail
Environment Concepts / Mood Paintings
Environment Concept Paintings used to establish mood, lighting, color palettes, art style and aesthetics.






Labels: concept painting, Environments, mood painting
Environment Concepts / Set Design
A sample of Environment exterior and interior concepts. I can design and concept in multiple styles and genres. Anything from industrial to gothic and fantasy. Materials used: pencil, pen and Photoshop for color and rendering.










Labels: enviroment concept, exterior, gothic, industrial, interior, set design
Production Art
Detailed production drawings to be handed of to the 3D Environment Artists. In most cases, I will draw over a low-poly 3D model and then add reference images for clarity.










Labels: enviroment concept, production art, reference image
Thursday, November 20, 2008
Wednesday, November 19, 2008
3D Artist Experience / Asset Creation
I also model and texture. I am an expert level 3D Artist in Maya and 3D Studio Max. I take pride in being a versatile, well-rounded artist that can perform in any creative role. I created these assets while working at Bottlerocket Entertainment for the Xiaolin Showdown videogame. , released in 2006 for PS2, XBOX and PSP.
The game environment I created from start to finish. Responsiblites: 3D modeling, texture and simple animations. For the assets, I was also responsible for the Concept Art. Software used: Maya, Photoshop.
The game environment I created from start to finish. Responsiblites: 3D modeling, texture and simple animations. For the assets, I was also responsible for the Concept Art. Software used: Maya, Photoshop.



Labels: 3D Artist, asset creation, Environment modeling, maya, photoshop, prop, texture artist
2008/2009 Concept Art Portfolio - Chris Legaspi
Hello, my name is Chris Legaspi. I am a Professional Concept Artist currently residing in sunny San Diego, California. This is my 2008/2009 Concept Art Portfolio. If you would like to see more of my artwork, please visit my website: www.freshdesigner.com.
Thank you for viewing my work,
Chris Legaspi
[ www.freshdesigner.com ]
Thank you for viewing my work,
Chris Legaspi
[ www.freshdesigner.com ]
Labels: Chris Legaspi, concept artist, portfolio







